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If you do this it will automatically change the bump and other function based parts of the texture as long as they are connected to the image map.
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Remember to keep the proportions of the X and Y sizes the same other wise the texture may distort. And to adjust the image size at the bottom left of the window. TIP: Another ( and more effective ) way to scale your brick and stone textures if you run in to trouble is to open the material editor in in Basic Mode. This will normally allow your texture to be scaled using the texture size section In both the material editor and the side bar. TIP: If you add a texture to a figure it is usually best to change the mapping mode in the first tab of the advanced material editor from Automatic to Faces.
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The materials in this package have all been designed to give you the best possible results. When you import a an object in to Vue from another application such as Poser of Daz Studio you will often find that the textures don’t look quite right, or that when you go to retexture with a vue material the scale looks wrong or the material wont scale at all. They will work wonderfully with both Vue primitives and imported figures alike, and have in fact been created with this in mind. This is a collection of thirty seven texture based and procedural wall materials for use with Vue D Esprit 6 and above.